Hand Review

How to Review a Poker Hand, Even When You Won

A hand review judges the decision with the information you had at the time, not with the result. Good decisions sometimes lose and bad ones sometimes win; the review is how you tell the two apart.

On this page 8 sections
  1. What should a hand review actually judge?
  2. The poker hand review worksheet
  3. Worked review 1: a good decision that loses
  4. Worked review 2: a questionable decision that wins
  5. Common hand review traps
  6. Which hands should you review?
  7. Using the worksheet with Mix Poker
  8. Frequently asked questions

This page gives you a worksheet you can copy or print, then fills it in twice: once for a correct call that lost, and once for a loose chase that won. The second one matters more. Nobody reviews the pots they drag, and that's where the expensive habits hide.

01

What should a hand review actually judge?

One question: "Did I make a reasonable decision with the information available, or did I simply like the result?" That line comes from our page on practicing against computers vs humans, and it's the whole method in one sentence.

Judging by results is called results oriented thinking, and it's the most common way a poker review goes wrong. The cards after your decision are random. Your decision isn't. So a review freezes the hand at the moment you acted, lists what you knew, prices your options, and only then looks at how it turned out.

02

The poker hand review worksheet

Nine rows plus a game-specific row 2b, one decision per sheet. Copy the table into a note or print it, and fill it in from the top so the verdict comes last.

#StepWhat to write
1Game and structureWhich game, stakes, number of players, your position. In a rotation, note which game was running.
2What I knewMy cards, visible cards (board or up cards), the action so far, anything I knew about the opponent.
2bGame-specific rowStud, Razz, Stud 8: dead cards I'd seen. 2-7 Triple Draw: how many cards each player drew. Omaha 8, Stud 8: my high and my low, separately. Hold'em: nothing extra.
3The decision pointThe one street and action I'm reviewing. One sheet per decision.
4The options and their costFold, call, raise, and what each costs in bets. Note how many more bets the street structure may ask for.
5What I needed to winOuts, pot odds, equity, or for a made hand, how often the opponent has to be bluffing or weaker.
6What I chose and whyThe action I took and the reason I had at the time, in one sentence.
7What the showdown revealedThe cards shown, or "no showdown". Written after rows 1 to 6.
8Verdict on the decisionGood, close, or bad, judged on rows 2 to 5 only. Not on row 7.
9One adjustmentA single thing to do differently next time, or "none, keep doing this".

Row 2b is the only row that changes by game. For stud games, exposed cards change your outs and your opponent's, so list every one you saw. In 2-7 Triple Draw, how many cards each player drew is the main information you have. In the split games, write your high and your low on separate lines so you don't count a hand twice.

Row 4 counts cost in bets rather than chips. In fixed-limit games every decision costs one small or one big bet, and a call on the turn usually commits you to a river bet too. Writing "1 big bet now, probably 2" is more honest than "20 chips".

Fill rows 1 to 6 before you look at row 7. If you already know what the opponent held, write rows 1 to 6 as if you didn't, then check yourself for hindsight when you reach row 8.

03

Worked review 1: a good decision that loses

The hand: 10/20 Limit Hold'em, 6-max, blinds 5 and 10. The hero is in the big blind with the ace and six of spades.

A♠ 6♠

Preflop, the player under the gun raises to 20, the next two fold, the button calls, the small blind calls, and the hero calls. Four players, pot 80.

Flop
K♠ 9♠ 3♦

The small blind checks, the hero checks, UTG bets 10, the button calls, the small blind folds. The pot is 100 and it costs 10 to call, 10 to 1. The hero has the nut flush draw: nine spades left among 47 unseen cards, about 4.2 to 1 against on the next card. The hero calls. Pot 110.

Turn
K♠ 9♠ 3♦ 8♣

The hero checks. UTG bets 20, the button folds. Pot 130, 20 to call. This is the decision we'll review.

River
K♠ 9♠ 3♦ 8♣ Q♦

The hero called the turn, missed, and checked. UTG checked behind and showed a pair of tens.

10♦ 10♣

UTG wins 150 with tens. The hero loses 50 in the hand with ace high.

The filled-in worksheet

StepEntry
1. Game and structure10/20 Limit Hold'em, 6-max, I'm in the big blind.
2. What I knewA♠ 6♠. Board K♠ 9♠ 3♦ 8♣. UTG raised preflop and bet the flop and turn into three players, then two. Button folded the turn.
2b. Game-specificHold'em, nothing extra.
3. Decision pointTurn, facing a 20 bet heads-up.
4. Options and costFold: 0. Call: 1 big bet, with a river bet likely if I hit. Raise: 2 big bets as a semi-bluff; UTG has bet three streets and is unlikely to fold.
5. What I needed9 spades out of 46 unseen cards: 19.6%, about 4.1 to 1 against. The pot offered 130 to 20, 6.5 to 1. Break-even was 13.3%. I didn't count the ace as an out because UTG could easily hold A-K.
6. What I chose and whyCall. The pot pays more than the draw costs, and a spade on the river probably earns one more bet.
7. Showdown revealedUTG had T♦ T♣. Every ace was also an out, so I actually had 12 outs. With both of his cards known, 44 cards were unseen: 12 ÷ 44 = 27.3%.
8. VerdictGood call. It was good with 9 outs and better with 12. The river missed; that's the roughly 75–80%.
9. One adjustmentNone on this decision. Keep calling here.

Notice what row 7 did and didn't do. It added information (three extra outs), but the verdict in row 8 was already settled by rows 4 and 5. A loss on a 6.5 to 1 price against 4.1 to 1 odds is a loss you should want to keep taking.

04

Worked review 2: a questionable decision that wins

The hand: 10/20 Razz, six players, ante 1, bring-in 3. The hero starts with a strong three cards.

6♥ 2♠ 4♦
Underlined cards are hole cards, dealt face down.

The other door cards are the K♦, J♣, 9♠, Q♥, and the villain's 3♣. The K♦, the highest door card, brings it in for 3. The J♣ folds. The hero completes to 10. The 9♠ folds. The villain raises to 20 showing the three of clubs. The Q♥ and the K♦ fold, and the hero calls. Pot 49.

Folded door cards
K♦ J♣ 9♠ Q♥

Fourth street: the hero catches the 4♥ and pairs. The villain catches the 7♦. The villain's 7-3 is the lower board, so he acts first and bets 10. The hero calls with 6-4-2 and a pair. Pot 69.

Fifth street: the hero catches the T♠. The villain catches the 8♣.

Hero on fifth street
6♥ 2♠ 4♦ 4♥ 10♠
Villain's board on fifth street
3♣ 7♦ 8♣
Underlined cards are hole cards, dealt face down.

The villain bets 20 into 69. Pot 89, 20 to call. This is the decision we'll review. The hero calls. Pot 109.

Sixth street: the hero catches the A♦, the villain catches the J♥. The villain still shows the lower board, bets 20, and the hero, now holding a four-card 6-4-2-A, calls. Pot 149.

Seventh street: the hero catches the 5♣ face down for 6-5-4-2-A. The villain catches the K♣, bets 20, the hero raises to 40, the villain calls. Pot 229.

Hero at showdown
6♥ 2♠ 4♦ 4♥ 10♠ A♦ 5♣
Villain at showdown
A♠ 5♥ 3♣ 7♦ 8♣ J♥ K♣
Underlined cards are hole cards, dealt face down.

The hero's 6-5-4-2-A beats the villain's 8-7-5-3-A and wins 229. Now the review.

The filled-in worksheet

StepEntry
1. Game and structure10/20 Razz, six-handed, ante 1, bring-in 3.
2. What I knewMy cards 6♥ 2♠ 4♦ 4♥ T♠: three good low cards, a pair and a brick. Villain showed 3♣ 7♦ 8♣ and had raised the completion, so his two hole cards were almost certainly low.
2b. Game-specificDead cards: K♦, J♣, 9♠, Q♥ from the folded doors, plus his 3♣, 7♦, 8♣. The folded doors were all high, but his 3♣, 7♦ and 8♣ each took one card from ranks I needed.
3. Decision pointFifth street, facing a 20 bet.
4. Options and costFold: 0. Call: 1 big bet now, and realistically 2 more on sixth and seventh if I keep going.
5. What I neededTwo good cards in a row: an ace, 3, 5, 7 or 8, of different ranks. 17 of 40 unseen cards helped on sixth, then 13 or 14 of 39 on seventh. That's 14.7%, about 5.8 to 1 against, just to make an eight or better. He was likely already made, so even that wouldn't always win. The pot offered 89 to 20, 4.45 to 1.
6. What I chose and whyCall. My honest reason: I'd started with a premium hand and didn't want to give it up.
7. Showdown revealedHe had A♠ 5♥ in the hole: a made 8-7-5-3-A on fifth street. I caught the A♦ and 5♣ to win.
8. VerdictBad call. I needed two perfect cards against a made hand and the pot paid 4.45 to 1 on a 5.8 to 1 shot, with more bets still to pay.
9. One adjustmentIn Razz, when I've paired and bricked by fifth street and my opponent shows three low cards, fold unless the pot is already huge.

Why the win doesn't make it right

Replay fifth street a hundred times. About 15 of those times the hero catches two good cards; some of those still lose to the villain's own improvement. The other 85 times the hero either folds sixth street or pays 20 more to miss again. The pot paid 4.45 to 1 on a shot that was worse than 5.8 to 1. That's a losing call on average, and the 229 chips are one sample from the lucky 15.

The review also separates streets. Once the hero had a four-card 6-4-2-A on sixth, 13 of 38 unseen cards made an eight or better, 1.9 to 1 against with the pot offering 6.45 to 1. The sixth-street call was right. Fifth street was the leak, and it's the one the hero would never have examined after winning the pot.

05

Common hand review traps

Four habits turn a review into a story about the result.

Hindsight. Once you've seen the villain's T-T or A-5, it's hard to remember you didn't know it. Fill rows 1 to 6 before row 7, and if you can't, ask yourself what the opponent's range looked like before the showdown, not after.

Only reviewing losses. Losses feel like mistakes and wins feel like skill. Half of that is wrong. The Razz hand above is the kind nobody reviews, and it's the kind that costs the most over a year.

Reviewing too many hands. Twenty shallow reviews teach less than two careful ones. Pick a couple per session and fill in every row.

Judging by one sample. One hand, won or lost, says almost nothing about a decision. The verdict comes from the price and the odds, which you can calculate, not from the outcome, which you can only observe.

06

Which hands should you review?

Pick two or three per session from these groups, and make sure at least one is a hand you won.

  • Big pots. Any pot that was capped on a street, or where you put in more than four big bets.
  • Close decisions. Any spot where you paused, or where the price was within a bet of the odds.
  • Hands where you felt unsure, including the ones that turned out fine. Unsure is the signal; the result is noise.
  • Hands in the game you know least. In a rotation, that's usually the one you're relieved to see end.

Rotations give you an extra reason to write things down. In the app, a HORSE, TORSE or THORSE rotation switches game every 6 hands, so the hand you want to review is often from a game that's already gone. Note the game in row 1 while it's fresh.

07

Using the worksheet with Mix Poker

Mix Poker has graded reviews of your matches. The worksheet works alongside them or on its own: use it for the one or two decisions you want to think through by hand, in any game, at any stakes, against anyone.

Every opponent in the app is a computer opponent, which makes it a good place to practice reviewing. You can play the same type of spot many times, and nothing is lost but practice chips. The seven-day practice plan gives you a schedule to attach the review step to, and how to train with Mixed Poker Coaching covers the rest of the routine.

08

Frequently Asked Questions

Should I review poker hands I won?

Yes, and on purpose. Pick at least one won pot per session. A win hides the decision behind the result, and the Razz example above is a losing call that happened to pay 229.

How many hands should I review after a session?

Two or three, filled in completely. Choose big pots, close decisions and hands where you felt unsure, rather than every hand you lost.

What is results oriented thinking in poker?

Judging a decision by what happened afterward instead of by what you knew when you made it. The worksheet counters it by making you fill in the options, cost and odds before you write down the showdown.

What if there was no showdown?

Write "no showdown" in row 7 and give the verdict anyway. Rows 4 and 5, the cost and what you needed, decide the verdict; the opponent's cards only add information.

Does the worksheet work for every mixed game?

Yes. Rows 1 to 9 are the same for all six games; only row 2b changes: dead cards for Stud, Razz and Stud 8, draw counts for 2-7 Triple Draw, and a separate high and low for Omaha 8 and Stud 8.

Do I need software to do a poker hand review?

No. A note on your phone or a printed copy of the table is enough. The app's graded reviews of your matches can sit alongside it, but the worksheet needs nothing else.

Review your next match

Play a few hands against the bots, pick two or three worth a second look, and fill in the worksheet. Practice chips have no cash value.